![]() ![]() As in OG you only really need it for research. Hence why I modded full reaction fire on door opening: no more door fuckery for either side = makes logical sense, increases realism.Īgree, devs half-assed psionics system, made alien psi even less balanced than in OG.Ĭapturing is fine. To be fair some players liked to abuse UFO doors too to the same effect. And even then its most popular "Long War" mod brings war of attrition in. If you want fast and exciting power fantasy, go play Firaxis' XCOM. It's not "grindy" it's the "war of attrition". True, there is some discrepancies between two air combat modes: sometimes auto-resolve gives better results, sometime manual combat is better. Giving away aliens total HP would feel "gamey". Recovering alien stuff could give more money, though - it was barely worth it instead of bombing. "Lack of funds" is intentional to keep money game challenging, unlike OG when after building enough "factories" you can forget about council financing. If you bring a shield for every soldier and a dozen extra missiles, that takes quite a lot out of the equation. Your equipment should be an important part of your missions and tactical preparation. On the contrary, what you can bring along should be more limited. Wasting first turn unequipping shields and excess missiles during every mission is kind of chore I personally implemented retaking countries, by popular request, and X-Division is one of the mods making use of that.ġ1) allow to bring stuff not equipped on soldiers. Have you seen what X-Division does? They've added tons of stuff to the game, some of which seems impossible to achieve. Also modding new guns/armors is a pain in the ass (hopefully, 3D would help) Sure, I can adjust some numbers, but anything more complex like shield generators, human psionics, retaking countries or teleporting airctlrafts? Hell, no. ![]() Hallucination is the only dangerous non-Praetor ability.ġ0) game is barely moddable. Against successful Mind Control, hide other soldiers for 1 turn. I'd rather be attacked psionically, it means I'm not getting shot at, which is actually dangerous. Psionics are broken in some ways but very easy to defend against. can't finish Cydonia from starting lift with chained mind control) while doesn't feel broken when playing against At the same time playing openXcom and Xcom with LoS psionics feels really damn great, because it is not so OP in player's hands (e.g. It's a somewhat challenging situation but can be handled comfortably with good tactics.ħ) psionics are bullshit. The idea was that you'd only do 2-3 missions per UFO type, this is obviously not the case. I think it ended up having many more missions than originally intended. I've given up on even the idea of fixing those. It's actually worse than that, a lot of the stuff that has numerical descriptions is plain wrong. Elerium warheads xenopedia page says zero info on how much damage they do. You shouldn't struggle for money beyond the first few months, or you're doing something wrong.Ģ) lots of stuff lack numerical descriptions. Not being able to sell for profit is one of the main advantages of the game. Good points, here's my fairly educated take on some. Also modding new guns/armors is a pain in the ass (hopefully, 3D would help)Īllow to bring stuff not equipped on soldiers. Having a training facility would help a lot. If soldiers die (and they die a lot, see (6) and (7)) you have to replace them with crappy recruits. It is a damn gamble, even shields do not help Ayys just camp the door and player has no other options to approach and breach the ship. (1) contributes to it.(4) does not help as wellĭoorfuckery. No way Foxtrot with elerium warheads will go down to medium scout. Even then equipping Foxtrots with small missiles to replace slowpoke Condors would've been an option if not (1)Īir combat autoresolve needs fixes. They are not as damaging as big ones, and small enemies against who they would've been useful dodge them with ease. Lots of stuff lack numerical descriptions. Blast it, even laser rifle costs more than you get from medium scouts! You can't even produce stuff and sell it for profits, Shooting down early UFOs gives less than hiring replacement for soldiers that got wasted.
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